Detroit: Become Human receives Amnesty International Special Award

From October 23 to 26, the Game Industry Conference (GIC) took place in Poznań, Poland.
During this event, on Friday, October 24, the highly anticipated Central and Eastern European Game Awards (CEEGA) ceremony took place. This year, the CEEGA Awards once again included the special “Code the Rights” categories, presented by Amnesty International. In collaboration with industry experts, the nominated titles explored the themes of exclusion, acceptance, and equality. The special award for contribution to the promotion of equality was given to Quantic Dream for Detroit: Become Human.
“I want to express my deepest gratitude on behalf of the entire Detroit: Become Human team. This recognition means a great deal to all of us, especially for a game that is so close to our hearts.
Detroit was born from a simple question: can a video game talk about real-world topics? In the past, I had explored intimate subjects like love or what’s beyond death — but this time, I wanted to talk about our societies, our values, and what makes us human.
The topic of artificial intelligence fascinated me, but I didn’t want to tell the same old story about machines turning against humans. Instead, I wanted to tell the story of humanity itself — a humanity that has lost its way, facing a new intelligent species discovering life with the eyes of a child.
I also wanted to use androids as a metaphor to speak about difference, racism, and the acceptance of others. The question was simple: faced with something new and intelligent, could we recognize it, accept it, and change ourselves? These scenes — androids at the back of buses, excluded from public places — were echoes of our own history. Experiencing this from the perspective of the oppressed was an eye-opening experience for me.
That’s what Detroit is really about: using interactivity to let players step into someone else’s shoes — to feel what it’s like to be different and rejected, but also to rise, to fight for what you believe in, and to become free.
This, to me, is what makes video games unique: they don’t just tell stories: they let us live them.
More than 20 million players around the world have embraced it with incredible passion, and more people discover it every year, which is the most beautiful reward we could ask for.
Receiving this recognition from Amnesty International means more than any award. It honors a sincere work, made with conviction, and a belief that video games can raise awareness and open minds.
We are deeply proud and truly honored, and we want to thank Amnesty International for shining a light on games that dare to be different.”
David Cage
