Ever wonder how a video game is made? Of course, there are many disciplines that go into making a game, like character design, level design, animation, sound design, art, writing, user interface… (re)discover all of these topics, through the lens of Quantic Dream. Today, we dive into one of the most essential pieces of software in our production pipeline: Maya, through which each and every asset seen on screen is processed. Your guide on this quest is Anthony Coltel, our awesome Lead Maya Tools Developer. Dive in!